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ivghof-2016-processThe International Video Game Hall of Fame and Museum are pleased to announce that we will be opening up nominations to the public as part of the 2016 Nomination Process.

On Feb. 8 we will post a link to a form for nominations. Nominations will be open for a month before moving on in the process outlined below.

The information below covers the categories and number of inductees for each category as well as the process for this year’s class of inductees.


Categories, Criteria and Number of Recipients

Video Game Competitors

Individuals nominated should exemplify the best characteristics in gaming, including but not limited to:

  • Convey sportsmanship in the community
  • Made significant contributions to the community or industry
  • Strong consideration given based on world records earned, significant achievements and promotion of the positive aspects of playing and/or creating games.

Subcategories include:

  • Golden Age Competitors (2 inductees between 1970s – 1989)
  • The 90’s (90 – 99) (1 inductee)
  • The 2000’s (2000-2011) (1 inductee)

Games

  • Golden Age Games (1 inductee 1970s – 1990)
  • The 90’s (90 – 99) (1 inductee)
  • The 2000’s (2000-2009) (1 inductee)
  • The 2010 to present (1 inductee)

Game Designer

Honoring individuals, companies, or organizations who have shaped the history of the global electronic gaming industry through their historic game creations or technological innovations. (1 Inductee)

Industry Leaders

Honoring individuals, companies, or organizations who have inspired the growth, vitality, and prosperity of the global electronic gaming industry through their business wisdom and creative vision. (1 Inductee)

IVGHOF Community Action Award

Presented to individuals who selflessly serve the global gaming industry through charitable activities while inspiring others to participate in harmonious community-building enterprises. (1 Inductee)

Walter Day Lifetime Achievement Award

Honoring individuals or organizations who have served the electronic gaming industry over the course of a long career, enriching the industry with their selfless contributions, strong leadership, and creative vision. The point of this award is that they have served for a long time, whereas the Community Action Award is directed at people who performed benevolent and charitable tasks during a recent small time period. (1 Inductee)


Nomination Process

It has been suggested that we open the nominations for the IVGHOF to the public via this website. The public will be provided with a form where they may suggest two names per category. This nomination process would run for four(4) weeks. Once the names are collected, the selection committee will compile and count entries for each name to narrow it down for the final voting pool.

Selection Process

The selection process is a two part process.
The first part would be the selection committee narrowing down the nominations to a set number of individuals per category.

This narrowed down list would be posted to the website with a bio for each nominee.

The second part is where a non-disclosure agreement (NDA) would be sent to potential voters who are selected by the IVGHOF selection committee to place their vote on who gets inducted for each year.  Voters will be selected each year by the selection committee and are subject to change.  Voters are not allowed to disclose that they participated in voting on who is inducted into the IVGHOF. Any revelation they were involved would remove them from future opportunities. Numbers of voting groups may vary from year to year and those in the pool may change from year to year and will include, but are not limited to, past inductees of the IVGHOF, video game journalists, and gaming professionals. They would have 2 weeks to vote.

Once the votes are in, the majority vote (or two majority votes) wins for the categories depending on the number of inductees for each category.

ivghof-2015-class-3

In 2010, the International Video Game Hall of Fame and Museum, located in Ottumwa, Iowa, the Video Game Capital of the World, announced and inducted its first class. At that time, 29 individuals and one video game were inducted into the IVGHOF. Now, five years later, the IVGHOF is pleased to announce the members of the 2015 class to be inducted at an event in 2016.

The 2015 class of inductees was selected by accomplished gamers, journalists and video game industry executives who have extensive knowledge of the achievements in gaming. We are pleased to announce the following individuals and video games are being inducted:

Gamers

Tim Balderramos, author of “The Perfect Game: Confessions of a Pac-Man Junkie,” holds the Pac-Man World Title, several other world records and is one of the top five Pac-Man players in the world. He retired from competitive gaming June 19, 2008.

Eric Ginner worked on a number of classic games for the Lynx. He also holds a handful of world records on different games

Steve Harris holds world records in Bega’s Battle, Red Alert and Wacko. He was the founding editor of Electronic Gaming Monthly Magazine.

Josh Jones is a notable gamer who was a consummate fundraiser for various causes who passed away unexpectedly this year

Tim McVey, subject of the Man vs. Snake documentary on Nibbler, was the first gamer to achieve a billion points on Nibbler and holder of several Nibbler world records

Thor Aackerland was the winner of the Nintendo World Championships in 1990. He holds two world records on Tetris.

Kat “Mystik” Gunn is a professional gamer and cosplayer who is  known for winning the second season of WCG Ultimate Gamer on the SyFy Channel. She has been named the highest earning female gamer in the upcoming Guinness World Records Book Gamer’s Edition.

Game

Defender – Defender was one of the most important titles of the Golden Age, selling over 55,000 units and becoming one of Williams Electronics best selling game and highest grossing arcade game. Game development was led by Eugene Jarvis and was his first video game project.

Game Designer

Eugene Jarvis is a well known game designer and programmer who produced games for Atari, Williams Electronics and Midway Games. He co-founded Vid Kidz and currently runs his own development studio, Raw Thrills Inc. Jarvis was named the first Game Designer in Residence by DePaul University’s Game Development program in 2008.

Industry Leader

Gary Stern, CEO and founder of Stern Pinball, Inc., has grown up with the gaming industry. Stern Electronics was created by his father in 1977 and they created games Stampede and Rawhide. Stern Electronics created both video arcade and pinball machines. Their most popular game, Bezerk, was created in 1980. Stern worked at Stern Electronics before moving on to Data East/Sega before creating Stern Pinball, INc., in 1994. Stern has been a leader in the gaming industry through its ups and downs and his company continues to appeal to gamers worldwide.

Walter Day Lifetime Achievement Award

David Bishop, Executive Vice President of NAMCO, has been involved in the video game industry since 1981 when he joined Barrel of Fun, Inc. as Vice President Technical Services. He moved on to Atari Operations Inc., as Director Operations in 1987. In 1990 he joined NAMCO’s team and has served in a variety of positions in his tenure there. David has been an industry leader, helping to advance NAMCO and gaming with his skills. His most recent project, Level 257, is a prototype arcade featuring a unique dining, entertainment and social experience inspired by PAC-Man.

The induction ceremony will coincide with the annual ICON Trading Card Event to be held in Ottumwa, Iowa, in Summer 2016 with a date to be announced in the near future.

For more information: http://www.ivghof.info/

About The International Video Game Hall of Fame
Located in Ottumwa, Iowa, the International Video Game Hall of Fame and Museum is dedicated to honoring excellence in the field of electronic gaming by recognizing the champions, industries and professionals related to this popular activity. We will build and maintain a state-of-the art interactive facility containing historical archive exhibits describing the historic milestones of the video game industry, and preserve significant video gaming relics, memorabilia and artifacts of the times past and present.