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  • The 2019 class of inductees were chosen by a selected group of individuals on a nomination committee which include accomplished gamers, journalists and past Hall of Fame inductees who have extensive knowledge of the achievements in gaming.
  • There were three phases in the decision process: Open nomination, public and board input for narrowing down of the ballot and a final voting pool which decided which gamers, games, developers and industry leader would be inducted. The Community Action Award and Walter Day Lifetime Achievement Award were determined by open nominations and a final vote by the IVGHOF Board of Directors.

We are pleased to announce the following individuals and video games are being inducted for the Class of 2019:

Golden Age Gamer

David PalmerDavid has multiple Guinness World Records, including Empire Strikes Back, Star Rider, and Tron.

Jeff PetersJeff was a pioneer in competitive gaming in the 1980’s and one of the top players in the world-wide scene. Among his many achievements were running and growing the exposure of US National Video Game Team as well as competing on its behalf domestically and internationally, including organizing national competitive gaming tournaments. Jeff was also an original founder of the industry staple “Electronic Gaming Monthly” (EGM).

 

 

1990’s Gamer

Ryan Hart  –  First sponsored fighting game player, Won first UK title at 17 years of age, Won first World Title in Japan at 19 years of age in 1998. 4 Guinness world record. Most successful champion to ever come from the European continent. Most career longevity, spanning 25 years (1994 -2019)

 

 

 

 

2000’s Gamer

Donald HayesMultiple Classic Arcade record-holder including Centipede, Dig Dug and more. Only player to have a “quad” perfect Pac-Man score list – including perfect scores for Normal Speed and Turbo speed – both for Arcade and Emulator.

Pete HahnPete currently has over 90 world records verified by Aurcade in arcade games including
Contra and Super Contra! He also helps other gamers with improving their scores. He is not
only a great competitor, but also shows true examples of cordiality and sportsmanship.

Golden Age Game

Galaga – A 1981 fixed shooter arcade game developed and published by Namco. In North America, it was released by Midway Games. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player’s ship via a tractor beam, which can be rescued to transform the player into a “duel fighter” with additional firepower. It is the sequel to Galaxian (1979), Namco’s first major hit in arcades.

Tetris   Tetris was sold for a range of 1980s home computer platforms as well as arcades, it was the successful handheld version for the Game Boy, launched in 1989, that established the game as one of the most popular video games ever. Electronic Gaming Monthly’s 100th issue had Tetris in first place as “Greatest Game of All Time”. In 2007, it came in second place in IGN’s “100 Greatest Video Games of All Time” (by 2019, it had moved down to 7th).

Computer SpaceComputer Space is a space combat arcade game developed in 1971 as one of the last games created in the early history of video games. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game.

Ms.Pac-Man  – Ms. Pac-Man was critically acclaimed by critics for its improvements to the original gameplay and female protagonist, some labeling it as superior to Pac-Man. It has been listed among the greatest video games of all time and one of the most successful American arcade games ever made. The game’s success inspired several ports for home consoles and handheld systems, as well as numerous sequel and remake games, spawning a Ms. Pac-Man spin-off series.

1990s Era Game

Street Fighter Franchise (SF2)Street Fighter is one of the highest-grossing video game franchises of all time and serves as the company’s flagship series. Street Fighter II was the first one-on-one fighting game to give players a choice from a variety of player characters with different moves, allowing for more varied matches.

Super Mario 64 Super Mario 64 is a 1996 platform video game for the Nintendo 64 and the first in the Super Mario series to feature three-dimensional (3D) gameplay.  It is acclaimed as one of the greatest video games of all time, and was the first game to receive a perfect score from Edge magazine.  Numerous developers cited Super Mario 64 as an influence on their later games.

DOOM Doom is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time.  Doom helped define FPS genre and inspired numerous similar games, known as “Doomclones”. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming,

2000s Era Game

Super Smash Bros. Melee – Super Smash Bros. Melee received critical acclaim, as well as several awards and acknowledgements from various publications. It achieved strong sales upon its release, becoming the GameCube’s best-selling title with over seven million copies sold by 2008.  Following the popularity of its multiplayer gameplay, Melee has been featured in many competitive gaming tournaments, and is one of the most popular competitive fighting games.

Fortnite –  Created by Epic games, Fortnite became a resounding success, drawing in more than 125 million players in less than a year and earning hundreds of millions of dollars per month, and since has become a cultural phenomenon.  In 2017, the game was nominated for “Best Co-op Game” by PC Gamer,  and for “Best Spectator Game” by IGN.  In 2018, the game won the award for Best Ongoing Game by PC Gamer.

Assassin’s Creed The Assassin’s Creed series has received multiple awards and nominations, including Game of the Year awards. It is also commercially successful, selling over 100 million copies as of September 2016, becoming Ubisoft’s best-selling franchise and one of the highest selling video game franchises of all time.

Game Developer

Brian ColinBrian is an American video-game designer, artist and animator. Among his best-known works are the coin-operated arcade games Rampage, Arch Rivals and Rampage: World Tour as well as General Chaos for the Sega Genesis game console. He is the CEO of Game Refuge Inc., an independent video-game design and development studio with offices in Downers Grove, Illinois. He has been noted for his work in the field of bitmapped video-game graphics and animation, creating video-game sprites and tiled background graphics with a recognizable, identifiable style.

https://web.archive.org/web/20130914223643/http://www.gamerefuge.com/alongtheway.html

Richard Allen Garriott de CayeuxRichard is an English-American video-game developer and entrepreneur. He is also known by his alter egos “Lord British” in the game series Ultima and “General British” in Tabula Rasa. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development.

Garriott founded a new video-game-development company in 2009, called Portalarium.  His current project is Shroud of the Avatar: Forsaken Virtues where his primary role is as CEO and Creative Director. In 2011, Garriott married Laetitia de Cayeux. Both changed their last names to Garriott de Cayeux.

 

Industry Leader

Bonnie RossBonnie is an American video games developer and Corporate Vice President at Xbox Game Studios. Ross established and is the head of 343 Industries, the subsidiary studio that manages the Halo video game franchise.

Ross was listed in Fortune magazine’s 2014 article “10 powerful women in video games”, which noted that she was “responsible for defining the vision and leading the Halo franchise, which has sold more than 60 million copies worldwide” and had “helped grow the Halo franchise beyond gaming” with books, video series and TV series.  Bonnie has worked on many other game titles including NBA: Inside Drive, Pandora’s Box, Zoo Tycoon, Dungeon Siege, Counter Strike, Gears of War, Jade Empire, Psychonauts, and Mass Effect.

Community Action Award

Doc Mack –  Founder of Galloping Ghost productions, Doc has turned Galloping Ghost Arcade from a dream into a mammoth arcade of over 720 machines and counting.  Doc has donated his time and machines to multiple events and tournaments.   Doc never has a worried look on his face as he gives everything he has to his community and fellow gamers.  Galloping Ghost productions has created numerous signs and banners for events all over the U.S., and most of the time without charge.  Doc has brought in many gifted gamers and celebrities into his arcade and treated them like kings and queens,  a very gracious host.   Recently he opened a pinball area and has purchased a Auto Repair Shop near the arcade to offer more to the community he loves.  Doc is truly a one of a kind with his contribution to his community.

https://www.gallopingghostarcade.com/

Video Game Palooza –  In 2013 Video Game Palooza was created as a way to give back and create awareness of several pressing challenges facing the video game industry such as STEM Research, STEM Learning, and increasing diversity in the game industry by increasing the number of women in the field.  A non-profit organization, they have set up and organized the Video Game Palooza Foundation, a game industry charity dedicated to improving the lives of people of all ages by utilizing video games and interactive technologies, and by offering education, awareness, and activism within the world of video games.  By hosting events or taking donations, Video Game Palooza looks to make a difference in someone’s life using the power of video games.

https://videogamepalooza.org/

Walter Day Lifetime Achievement Award

Reggie Fils Aime – Reggie is an American businessman, most recognized as the former president and chief operating officer of Nintendo of America, the North American division of the Japanese video game company Nintendo, from 2006 to 2019. Prior to his promotion to President and COO, Fils-Aimé was Executive Vice President of Sales and Marketing. Fils-Aimé gained celebrity status among gamers following his appearance at Nintendo’s E3 2004 press conference in May 2004, and helped to revitalize Nintendo’s image as a major contender among the other video game console makers, Sony Interactive Entertainment and Microsoft. In addition, Fils-Aimé had held previous sales and marketing executive roles at Procter & Gamble, Pizza Hut, Guinness, Derby Cycle, Panda Express, and VH1.

Fils-Aimé retired as president of Nintendo of America on April 15, 2019 after an announcement on February 21 and was succeeded by Doug Bowser.


The induction ceremony for the class of 2019 will be held October 4-6 in Ottumwa, IA.

For more information: http://www.ivghof.info/

About the International Video Game Hall of Fame

Located in Ottumwa, Iowa, the International Video Game Hall of Fame is dedicated to honoring excellence in the field of electronic gaming by recognizing the champions, industries and professionals related to this popular activity. We will build and maintain a state-of-the art interactive facility containing historical archive exhibits describing the historic milestones of the video game industry, and preserve significant video gaming relics, memorabilia and artifacts of the times past and present.

The 2017 class of inductees were selected by accomplished gamers, journalists and video game industry executives who have extensive knowledge of the achievements in gaming.
There were three phases in the decision process: Open nomination, public and board input for narrowing down of the ballot and a final voting pool which decided which gamers, games, developers and industry leader would be inducted. The Community Action Award and Walter Day Lifetime Achievement Award were determined by open nominations and a final vote by the IVGHOF Board of Directors. Two categories had ties this year and it was decided to induct both winners instead of narrowing it down to one person as both individuals are very deserving of being inducted.

We are pleased to announce the following individuals and video games are being inducted:

Golden Age Gamers

Rebecca Heineman won the National Space Invaders Championship, sponsored by Atari, in November 1980. She was the first person to ever win a national video game contest. In addition, Heineman is a video game programmer who was the founding member of Interplay Productions, Logicware and Contraband Entertainment. She has been affiliated with a number of other game companies and is currently CEO of Olde Sküül in Seattle.

Michael Klug, a Quality Assurance Manager, has worked for Atari, Konami and Namco.
After seeing his name in the Guinness World Records book for Pole Position 2, Atari called and offered him a job. Klug held the world record on Pole Position 2 – Fuji Track for 25 years. He achievement is listed as one of six “Records that may never be broken” for achieving a score of more than 60,000 points while playing Pole Position with his feet at the Twin Galaxies arcade in Ottumwa, IA. In addition, Klug has been named one of the top 100 players in North America by the Amusement Players Association.

Joel West was featured in the Chasing Ghosts Documentary and is a world record gamer who has a number of world records on games including Berzerk, Frenzy, Pole Position, Propcycle and more.

90’s eSports Competitor

Chris Ayra was a gaming legend long before most of today’s gamers were even born. As one of the original pillars of arcade gaming, Chris Ayra was the Guinness World Records Ms. Pac-Man champion for nearly 20 years. Good at nearly every game in the arcade, Chris led a core group of gamers who studied the dynamics of Pac-Man and Ms. Pac-Man and created the “grouping techniques” that were used to get to the final screens on these maze games. On February 16, 2000, Chris used these techniques to achieve a “perfect” Pac-Man score of 3,333,360 points. 

2000’s eSports Competitor

Carrie Swidecki is a teacher from Bakersfield, California, who holds various dance game world records and encourages students to exercise through video games like Just Dance and in general. She holds multiple Guinness World Records, including “Longest marathon on a dance/ rhythm game” on Dance Dance Revolution, “longest marathon on a motion sensing dance game” on Dance Central 2, and in 2013 set records simultaneously for “longest marathon on a dance or rhythm game” and “longest marathon on a dance/rhythm game” by playing Just Dance for 49 hours, 3 minutes and 22 seconds. She is the only person in the world to hold a world record for marathon play on all three major dance games.

Justin Wong is a professional fighting game player who has won more Evolution Championship Series titles than anyone else and has eight titles in the Marvel vs. Capcom series as well as 1st place rankings in several other games through the years.

Golden Age Game – Donkey Kong

90s Era Game – Sonic the Hedgehog

2000s Era Game – Halo

Modern Age Game – Legend of Zelda: Breath of The Wild

Game Developer – Warren Davis

Warren Davis

Warren Davis is best known for developing Q*bert, a classic arcade game. Other arcade games he worked on include, but aren’t limited to, Joust 2, Lotto Fun, Exterminator, Terminator 2 and Revolution X. He developed the video digitization system used in Williams/Midway video games starting in the late 1980s. For More on Warren click here!

Industry Leader – Howard Phillips

Howard Phillips is an American video game producer and consultant. He is best known as being the spokesperson for Nintendo of America in the 80s. Phillips career at Nintendo started out in the warehouse and he climbed the ladder becoming a Game Master, then the creator of the Nintendo Fan Club News and Nintendo Power. After leaving Nintendo, he worked for LucasArts, THQ and Microsoft before launching Howard Phillips Consulting and becoming a studio director of Chair Entertainment Group.

Community Action Award – ExtraLife

ExtraLife is an annual fundraising event, launched in 2008, which raises funds which go to the Children’s Miracle Network Hospitals, Each year gamers stream video games both as individuals and teams as part of a telethon-like event to raise money for the Children’s Miracle Network Hospitals. In 2017, 50,000 gamers participated and raised more than 11 million dollars. 100% of all donations go directly to the hospitals.

Walter Day Lifetime Achievement Award

David Crane

David Crane is one of the most experienced creators of video games in the world, with over 30 years of experience in video game creation, development, and
publishing. As an early Atari employee and founder of Activision, David was instrumental in launching the multi-billion dollar third-party video game software
industry. Since 2009 he has concentrated on publishing mobile games for the smartphone market, including the iPhone, iPad, and Android devices.

David is best known for his whimsical game play: finding amusing and compelling ways for the game player in all of us to interact with on-screen characters. Through boundless creativity, David’s characters are brought to life; from Pitfall Harry (in Pitfall!™ – the world’s first side-view Adventure game), or the chicken who crossed the road in Freeway!™, to the shape-changing, jellybean-eating blob from the vitamin-deficient planet of Blobolonia in A Boy and His Blob™.

Audiences continue to clamor for games from this legendary game creator. David’s games, regardless of platform, are magical, always challenging but never overtly violent, and the perfect combination of technical prowess and creative genius. As Tom Clancy pointed out in one of his Op-Center books, “you could always tell a David Crane game.”

David has published over 80 commercial products with revenues of over $400 million. Selected industry Awards include the 2010 Academy of Interactive Arts and Sciences Pioneer Award, the 2009 IGN.COM “Top 100 Game Creators of All Time”, the 2003 Game Developers Choice “First Penguin Award”, and the 1990 Parent’s Choice Award for A Boy and His Blob. – For More on David click here!

 


The induction ceremony for the class of 2017 will be held October 4-6 in Ottumwa, IA.

For more information: http://www.ivghof.info/

About the International Video Game Hall of Fame

Located in Ottumwa, Iowa, the International Video Game Hall of Fame is dedicated to honoring excellence in the field of electronic gaming by recognizing the champions, industries and professionals related to this popular activity. We will build and maintain a state-of-the art interactive facility containing historical archive exhibits describing the historic milestones of the video game industry, and preserve significant video gaming relics, memorabilia and artifacts of the times past and present.

On October 8, 1983, Walter Day of Twin Galaxies had a vision. He dreamt of having a Video Game Hall of Fame in Ottumwa, Iowa.   He knew this would be the perfect place to host the event being that Ottumwa, Iowa was crowned the Video Game Capital of the world one year before.  Unfortunately, the arcade business took a crash.   Arcade gaming and the recognition of gaming would falter.  Therefore, the Hall of Fame would not take off. Fast forward 27 years where the vision became reality at the Hall of Fame award ceremony in Ottumwa, Iowa.  In 2010, Walter Day and a crew of gamers and volunteers pulled off the very first International Video Game Hall of Fame (IVGHOF) award ceremony.  It was a huge success and turned out to be a very memorable weekend for all who attended, including me.   There would be another Hall of Fame in 2015, during the ICON event in Ottumwa, Iowa.  This was such a success that the IVGHOF Board of Directors made sure that this event continued to grow year after year. This past weekend the IVGHOF was just as exciting, if not better.  It was a weekend of gaming, tournaments, raffles, special guests, autograph sessions, the Time Life Photo recreation on Main Street and an all-around great event to mingle with past, present and future gamers around the world.  On November 9-12, 2017, the Ottumwa’s Old School Pinball & Arcade presented the “Galaxies of Gaming.”  

Ottumwa’s Old School Arcade Committee consists of Jerry Byrum, Bill Hoffman, Terry Burtlow, Ginny Burtlow, Michael Dudley, Katie Bride, Dennis Bartlet and Anita Carver. The Hall of Fame Committee is made up of Julie Barwick, Marcus Bennett, Raymond Cover and Angela Hoffman.  The Committee tells me,  “With the help of others, eveyone’s goal and mission is to continue the legacy of gaming, Walter Day and of Twin Galaxies arcade in Ottumwa. With your help, we will do just that.”

The weekend event started early on Thursday as the arcade opened, and registration began for all the tournaments that were being held all weekend.  Tournaments included such console games as Madden ’18 for the PlayStation 4 and Mario Kart 8 Deluxe for the Nintendo Switch.   There were arcade tournaments as well such as Ms. Pac Man and Guitar Hero.   If arcades are not your thing, there was also a pinball tournament on the new Star Wars pinball machine.   Ottumwa’s Old School Pinball and Arcade is a new arcade located in the Quincy Place Mall.   They hold up to 80 arcade and pinball machines, past and present for example: classics such as Frogger and Pac-Man and newer games like Guitar Hero and Final Lap 3.  All Games are on free play so after you pay your entry fee you can come and go and play all the games you like for the entire day.  

Not only was there the arcade open to the public, but there were vendors invited to setup items they could sell.    From cartoon caricature drawers, to retro gaming vendors, there was a wide range of items to look through and purchase.  Chris Foster of Brooklyn, Iowa tells me, “I was thrilled to be involved in the event as a vendor. I attended the event with my brother Jeremy Foster and son Jax Foster, yes, he was named after a character from Mortal Kombat.  We packed our inventory the previous night and left early in the morning for the two-hour trip to Ottumwa. We were so excited to attend none of us got much sleep.  We had a great day of toy and video game sales and left with something more valuable than money, memories made between a father and son that will last a long time for these gamers.”

Saturday morning started out with a possible world record attempt by Paul Zimmerman of Deerfield, Illinois.   Paul drove about 5 hours to attend the event to try and break the Atari 2600 record on Berzerk.    The record currently stood at 1,057,940.   For Paul to break this record, he would have to start playing at 9:30 AM until around 11:00 PM.   I sat down with Paul before he started his run to ask him how he was feeling and what it took to break the record. “I have been playing video games since I got my first Atari 2600 in 1980.”   Paul explained how going for the world record is very important to him.  “I got the record back in 2010, at the Midwest Gaming Classic, and it was beaten in 2015.   I actually almost beat the record a year later, but the game froze a half hour before I could beat the score.”  Paul knew he could beat the record again, he just needed video proof, an event and to make sure the game did not freeze.   This year he made sure he had a different game cartridge and a different system, so the freeze issue would not happen.    Unfortunately, at 6:45 PM after playing for 9 ½ hours the game indeed froze again with a score of 666,040.   Billy Mitchell joked that everyone needed to stay away from Paul as his game froze on 666.   Perhaps a bad luck number to freeze up on.    Personally, knowing Paul and how he is determined to beat a record, I know he will go to the next event and get his high score. It’s his world record to take back.  

Throughout the weekend, there was a space where memorabilia from the history of gaming was on display.   Ottumwa is in the process of creating a home for the Video Game Museum.  A place where you can go to see the history of arcade, console, and pinball gaming from the beginning until the present.   Items such as T-shirts, posters, games and systems were on display in this mini version of what will come for the Museum in Ottumwa, Iowa.   In the same room of the museum was an autograph table signing session.   Current and past Hall of Famers as well as current gamers were gracious enough to spend some time with the fans and sign cards, magazines and whatever fans brought for them.  Some of the people in the signing room were old school gamers: Todd Rogers, Mark Robichek and Sam Blackburn.  The Class of 2016 attendees such as Lonnie McDonald and Chris Tang were happy to sign items for fans.    Of course, an autograph session would not be complete without Walter Day and Billy Mitchell.  They were on hand to sign and talk with the gamers about the history of gaming and Twin Galaxies.  I spoke with Mark Robicheck, one of the original Time Life Photo members back in 1982, from the original Twin Galaxies arcade.  “I really enjoyed my weekend in Ottumwa. I really felt like a celebrity, especially while signing autographs and seeing the joyous looks on the faces of both the adults and the kids in attendance.”   Mark goes on to add, “Just prior to the IVGHOF induction ceremony, I was approached by Walter Day and others to see if I’d be willing to be a presenter and I jumped at the opportunity. Before my turn at the mic, I got to hear Isaiah ‘Triforce’ Johnson pay tribute to some of the original game players (such as me) and he even described us in a way that will stick with me forever. He called us the ‘Elder Gods.’ I like that term! In fact, when Walter Day asked me whether I’d wear an ‘Elder God’ T-shirt, I said, Absolutely!”

Saturday afternoon was the historical recreation of the Time Life photograph that was taken on Main Street in Ottumwa back in 1982.   The goal has always been to get as many gamers from the original picture as well as the five cheerleaders that pose in front of the arcade games.  This year we had the privilege of three of the members as well as two of the original cheerleaders take part in the photograph.   Billy Mitchell, Sam Blackburn and Mark Robichek stood high above the gaming machines as they did 35 years before.    April Lewis and Tracy Groy were gracious enough to come back all these years later as two of the original cheerleaders from the early 80s.  April told everyone, “My goal is to get the other three here and have all five cheerleaders represent Ottumwa again.”    Once the photograph was finished, locals and attendees of the weekend event took a group picture with everyone including Walter Day who was there for the original shoot outside his arcade in 1982. 

Saturday night was the Hall of Fame Ceremony and it did not disappoint.   It was a perfectly organized event that brought together some of the top gaming figures in the world to celebrate the Inductees and be a part of history with the Class of 2016.    Before the ceremony started, fans and residents had the pleasure of hearing from Jerry Parker, the former Mayor of Ottumwa and the person who proclaimed Ottumwa as the Video Game Capital of the World.  Other speakers included the current mayor of Ottumwa, Tom Lazio and the State Senator Mary Gaskill.    

Additionally, it was the awarding of the Ottumwa’s Old School Pinball & Arcade Gamer of the Year awards.   This all-year event started in January and ended the night of November 11, 2017.   Gamers of all ages battled in a world series of gaming on multiple platforms to determine the world champion for kids and adults.  Games included were Ms. Pac Man Arcade, Mario Kart 64 for the N64, Family Guy Pinball, Tetris for the Gameboy and Metal Slug for the PS2 among many other games.    The finals of the yearly tournament were held this weekend and the top 3 winners received an award along with a certificate.    In the adult division, 3rd Place went Kevin Archer, 2nd Place went to Ed Burtlow and 1st Place was Wyatt Barwick.  For the kid’s event, 3rd Place went to Brandon Burtlow, 2nd Place went to Caleb Burtlow and the 1st Place gamer of the year went to Isabella Hoffman.

This year’s class included different eras of games, players and Industry legends.   The game inducted this year from the 1980’s era was Super Mario Bros., with over 40 million units sold, it is considered one of the greatest games of all time.   From the 1990’s era, The Legend of Zelda: A Link to the Past, one of the biggest selling Super Nintendo Games ever.   The game of the 2000’s that was voted on was the World of Warcraft, with over 11 million paid subscribers, this is easily the most popular MMORGP of all time.   The current era game that was inducted into the Hall of Fame was Minecraft, with over 60 million copies sold and over 1.75 billion hours of gameplay worldwide, Minecraft will always be a true iconic game for years to come.  

One of the Inductees able to attend the presentation was Isaiah “TriForce” Johnson, who also accepted the awards on behalf of Super Mario Bros., The Legend of Zelda and Nintendo Industry Leader, Sotoru Iwata.  TriForce Johnson has become a familiar face when it comes to Nintendo products and Esports Competition. Was inducted in the category of 2000’s ESports Competitor.   He is the creator and organizer of Empire Arcadia and a true pioneer for competitive gaming.   TriForce tells me, “The Video Game Capital of the World weekend event was one of the most important moments for me in my career in the eSports industry. My induction into the International Video Game Hall of Fame has put me in a unique position with a hand full of people who are entrusted to carry on a tradition and preserve a history that is the corner stone for the very eSports industry that my team and I are a part of. Every time I go to Ottumwa Iowa, I learn so much about the origins of eSports and I meet someone new who has a story that would be lost to time if I don’t speak with them. Now that I’m inducted, I’m obligated to do what I can to document these stories and share them with the modern scene of eSports. The flame that represents the classic age of eSports is sputtering and if extinguished it may never be rekindled. Industrial eSports Revolution is complete, and a new age is upon us. I will do all I can to protect the history and traditions from any revisionist.”

Another one of the Inductees able to attend the weekend event was Lonnie McDonald.  Without doubt one of, if not the best Joust Player in the world.    He has been playing arcade games since the early 1980s and even played Joust for a record 24 hours straight back in 1982.   He is the first person to hit the max score of 9,999,999 on a joust machine in all 50 states.    While attending the festivities he decided to go for this 175th joust machine of hitting that max score, another world record.   Lonnie told me, “I was honored to make the site of the event also a stop on Joust Tour, turning the 175th Joust machine to 9,999,999”.   Lonnie had a moving acceptance speech and was very honored to be a part of this Hall of Fame Class.  “It’s always a pleasure to visit gaming venues in Ottumwa Iowa”, Lonnie explains.  “As an Inductee into the International Video Game Hall of Fame and a person born and raised in Iowa, it was even more of an honor to be included”.  Lonnie goes on to say, “Ottumwa’s gaming legacy should make it a destination, a Mecca if you will, for all gamers.”  

Chris Tang was inducted as the 1990s Esports Competitor and graciously accepted his award with a moving speech about his gaming experiences, being a leader in the industry and thanking a lot of gamers who paved the way for his career.  “Growing up, I had read about Ottumwa while its history was unfolding, which inspired me and had a definite impact on my future as a competitive gamer.  To finally visit the historic site of the Twin Galaxies arcade and scoreboard, and take part in the LIFE magazine photo re-creation was a huge honor.  I very much look forward to when the new permanent arcade and museum on Main Street will be opening and hope to come back for that!  Getting to meet some of the other fellow and previous inductees and get to know them better was another highlight that I wish I had more time to do.  The inductions themselves are now one of the most memorable moments in my life.”  Chris was inducted by friend and arcade owner, Doc Mack, of Galloping Ghosts arcade in Brookfield, Illinois.   Doc owns one of the largest arcades in the country with almost 650 arcade games in his store.  Chris added, “I was also honored that Doc Mack, the owner of the Galloping Ghost Arcade, was able to be the one to induct and present me; he’s probably the one who best understands my videogame-centric life as a champion, game developer, eSports commentator and lifelong enthusiast.  Doc is someone I have so much respect for through his efforts to preserve and respect gaming history for all to enjoy – which is very much in line with what the International Video Game Hall of Fame and Museum and historic efforts in Ottumwa are all about.”

The final inductee able to attend the weekend festivities was Patrick O’ Malley of Star Words Arcade.  Located in Dekalb, IL., Star Worlds has been fully operational since 1985. One of the only remaining token based arcades in the country.   Patrick accepted his Community Action Award with honor and respect for others in the industry.  He knows more than anyone how hard it is to keep an arcade business going and keep gamers happy.   “It was truly an honor being inducted into the international video game hall of fame class of 2016 for my community action award. It’s an important role in the community and I look forward to others joining me in that category in years to come. Glenn and I are often displaying and working many of the gaming events. It was nice being honored and having the time to spend enjoying the event and spending time with our family and friends.”  Patrick was inducted by Twin Galaxies founder and longtime gaming historian, Walter Day.  Patrick added, “When I was asked who I wanted to present my induction I didn’t think twice. Walter day is a longtime friend and it was an honor having him present the award.  Many people over the weekend asked me why I’m still doing coin drop play at Star Worlds Arcade. It’s simple. Token play has become as classic as the games themselves. Dropping a coin into the slot is a vote for your favorite game. It’s how we know just what games are the most popular with our customers.”

This event was covered by local media from all over Iowa.   Some of the media members I spoke with were Ottumwa’s Radio News, KTVO, KYOU, The Ottumwa Courier and the Des Moines Register.   It was truly the talk of the town for that weekend.   Talking with Jerry Byram, Arcade Committee member, he estimated between 1200-1500 attendees throughout the weekend.    Terry Burtlow of Ottumwa, Iowa, organizer and committee member says, “Watching all the smiling faces makes it worth it and makes us want to be here every year moving forward.”   Co-Chairman Bill Hoffman explains “We have a lot of professional gamers that came to celebrate with us, to celebrate with this community. So, you know, Ottumwa being the Video Game Capital of the World, they’ve all come to celebrate Ottumwa, and we just want to give Ottumwa what it deserves to be the Video Game Capital of the World. No other town in the U.S. can claim that, so we’re just happy to celebrate it and bring it to Ottumwa.”  I personally had a great weekend with a lot of good memories and stories to talk about as well as being part of gaming history.  I hope and plan to attend this event each year for years to come.   

Follow the Old School Arcade on their Facebook page “OtownOldSchoolArcade” and at #videogamecapital on Instagram. 

Check out the full issue of Old School Gamer by clicking here.

We are pleased to announce the International Video Game Hall of Fame and Museum Class of 2016 Induction Ceremony is scheduled to take place in conjunction with an event hosted by the Ottumwa Gaming Community the weekend of November 10-12, 2017.

Details for the Induction Ceremony itself will be forthcoming in the next month, but it is scheduled to take place in the evening Nov. 11, 2017.

We will be opening up sponsorships for this years trophies and possibly other items in the coming weeks. If you are interested in sponsoring the trophies, please contact us at contactus@ivghof.info.

We look forward to celebrating the induction ceremonies with everyone.

Nominations are now open for four weeks, closing at 11:59 p.m. CST on Sept. 18, 2017.

Like last year, this is a three part process launching with the public nomination process. It will then be narrowed down by a private selection committee then a voting poll sent out to a larger voting group for final votes. This group will include individuals who submitted nominations from this year and last year, previous inductees, video game journalists, and gaming professionals.

Instructions on how many nominations for each category is available within the forms. If you provide more than the number requested, we will select the first 2-4 (depending on the amount limited to) from the names provided.

Users are encouraged to provide information as to why they feel an individual or game should be inducted, but are not required to do so.

Please note, unlike last year, this year there are three forms. We understand some people feel overwhelmed by the large form or that some people only want to submit for gamers or industry professionals or games because they feel they aren’t knowledgeable enough to submit for the other categories. The forms are broken down into the following categories – the pages are linked afterwards for ease of use.

  1. Video Game/eSports Competitors: http://www.ivghof.info/2017-international-video-game-hall-of-fame-nomination-form-for-video-gameesports-competitors/
  2. Video Games: http://www.ivghof.info/2017-international-video-game-hall-of-fame-nomination-form-for-video-games/
  3. Industry Professionals and Community Awards: http://www.ivghof.info/2017-international-video-game-hall-of-fame-nomination-form-for-industry-professionals-and-community-awards/

Additionally, unlike last year, a valid email address is required and you will receive a reply with your answers for who you nominated. If you do not provide a valid email address, you will not receive a final voting ballot as part of the third phase of deciding who is part of the Class of 2017.

If you would like to be considered for the private selection committee, please check yes and provide reasons, including industry accolades, to be considered. Not everyone who checks yes will be on the committee.

The information below covers the categories and number of inductees for each category as well as the process for this year’s class of inductees.

Categories, Criteria and Number of Recipients
Video Game Competitors
Individuals nominated should exemplify the best characteristics in gaming, including but not limited to:

  • Convey sportsmanship in the community
  • Made significant contributions to the community or industry
  • Strong consideration given based on world records earned, significant achievements and promotion of the positive aspects of playing and/or creating games.

Subcategories include:
Golden Age Competitors 
The 90’s (90 – 99) 
The 2000’s (2000-2011)

Games
Golden Age Games 
The 90’s (90 – 99) 
The 2000’s (2000-2009) (1 inductee)
The 2010 to present (1 inductee)

Industry Professionals and Community Awards
Game Designer
Honoring individuals, companies, or organizations who have shaped the history of the global electronic gaming industry through their historic game creations or technological innovations. (1 Inductee)

Industry Leaders
Honoring individuals, companies, or organizations who have inspired the growth, vitality, and prosperity of the global electronic gaming industry through their business wisdom and creative vision. (1 Inductee)

IVGHOF Community Action Award
Presented to individuals who selflessly serve the global gaming industry through charitable activities while inspiring others to participate in harmonious community-building enterprises. (1 Inductee)

Walter Day Lifetime Achievement Award
Honoring individuals or organizations who have served the electronic gaming industry over the course of a long career, enriching the industry with their selfless contributions, strong leadership, and creative vision. The point of this award is that they have served for a long time, whereas the Community Action Award is directed at people who performed benevolent and charitable tasks during a recent small time period. (1 Inductee)

We look forward to receiving your nominations.

  1. Video Game/eSports Competitors: http://www.ivghof.info/2017-international-video-game-hall-of-fame-nomination-form-for-video-gameesports-competitors/
  2. Video Games: http://www.ivghof.info/2017-international-video-game-hall-of-fame-nomination-form-for-video-games/
  3. Industry Professionals and Community Awards: http://www.ivghof.info/2017-international-video-game-hall-of-fame-nomination-form-for-industry-professionals-and-community-awards/
**Note: an announcement regarding the 2016 Induction Ceremony will be made later this week.

David Crane is one of the most experienced creators of video games in the world, with over 30 years of experience in video game creation, development, and publishing. As an early Atari employee and founder of Activision, David was instrumental in launching the multi-billion dollar third-party video game software industry. Since 2009 he has concentrated on publishing mobile games for the smartphone market, including the iPhone, iPad, and Android devices.

David is best known for his whimsical gameplay: finding amusing and compelling ways for the game player in all of us to interact with on-screen characters. Through boundless creativity, David’s characters are brought to life; from Pitfall Harry (in Pitfall!™ – the world’s first side-view Adventure game), or the chicken who crossed the road in Freeway!™, to the shape-changing, jellybean-eating blob from the vitamin-deficient planet of Blobolonia in A Boy and His Blob™.

Audiences continue to clamor for games from this legendary game creator. David’s games, regardless of platform, are magical, always challenging but never overtly violent, and the perfect combination of technical prowess and creative genius. As Tom Clancy pointed out in one of his Op-Center books, “you could always tell a David Crane game.” David has published over 80 commercial products with revenues of over $400 million. Selected industry Awards include the 2010 Academy of Interactive Arts and Sciences Pioneer Award, the 2009 IGN.COM “Top 100 Game Creators of All Time”, the 2003 Game Developers Choice “First Penguin Award”, and the 1990 Parent’s Choice Award for A Boy and His Blob.

Professional Achievement Summary

  • 35 years of experience in video game hardware and software design
  • Designed or co-designed more than 80 entertainment products.
  • Product revenues in excess of $400 million retail.
  • Dozens of industry awards, including Designer of the Year, Parent’s Choice, and prestigious 2003 Game Developer Choice Award for contribution to the field.
  • Recipient of the inaugural AIAS Pioneer Award.
  • Several games with unit sales over 1,000,000.
  • Profiled in national press, including Forbes and Newsweek.
  • Pitfall! game was so popular that it spawned a Saturday morning cartoon show.
  • Produced hit products with sales throughout the US, Europe, and Japan.
  • Author of US Patent #4,644,495 for an improved Video Memory System.
  • Appeared in multiple volumes of Who’s Who in Consumer Electronics.

Game Publisher Affiliations

  • Atari, Inc.
  • Activision, Inc.
  • Hasbro Toys
  • Absolute Entertainment, Inc.
  • Skyworks Interactive, Inc.
  • App Star Games, Inc.
  • MTV / Nickelodeon Kids and Family
  • J ungle V enture I nc.

Selected Awards

2010 Academy of Interactive Arts and Sciences Pioneer Award – At the 13th Annual Interactive Achievement Awards held on February 18, 2010 Activision co-founder David Crane was presented with the Academy’s first ever Pioneer Award, celebrating his contribution to the creation of the Video Game Industry.

2009 IGN.COM “The Top 100 Game Creators of All Time” – In 2009 IGN.COM ran a feature called “The Top 100 Game Creators of All Time.” David Crane was featured at #12.

2003 Game Developers Choice “First Penguin Award” – “The IGDA’s First Penguin award celebrates the courage and bravery of a developer who is the first to test the proverbial waters, in the face of uncertainty of success or failure. Receiving a “penguin” serves as an inspiration and lesson to the community.”

1990 Parent’s Choice Award, A Boy and His Blob

1989 Video Games and Computer Entertainment, Best Strategy, A Boy and His Blob

1989 Video Games and Computer Entertainment, Most Innovative, A Boy and His Blob

1983 Video Games Magazine, Player’s Choice Award, Pitfall!

1982 VIRA Award, Video Game Designer of the Year

1982 Video Game Update, Designer of the Year

1982 Freeway Gold Cartridge, In Recognition of Sales in Excess of 500,000 Units

1982 Grand Prix Gold Cartridge, In Recognition of Sales in Excess of 500,000 Units

1982 Pitfall! Gold Cartridge, In Recognition of Sales in Excess of 500,000 Units

1982 Freeway Platinum Cartridge, In Recognition of Sales in Excess of 1,000,000 Units

1982 Laser Blast Platinum Cartridge, In Recognition of Sales in Excess of 1,000,000 Units

1982 Pitfall! Platinum Cartridge, In Recognition of Sales in Excess of 1,000,000 Units

1981 Best Audio and Visual Effects, Fishing Derby

Published Products

iPhone publications: Catopult (Part of AG Mobile), Arcade Bowling™, Ten Pin Championship Bowling®, Boardwalk Games™, Arcade Hoops Basketball™, 3 Point Hoops®, Arcade QB Pass Attack™, Field Goal Frenzy™, Stellar Blast!™, 2600 Magic, Dragster Magic, The Iron Horse

Console Games: Pitfall!™, Pitfall II, Lost Caverns™, Freeway™, Laser Blast™, Fishing Derby™, Dragster™, Grand Prix™, A Boy and His Blob™, The Rescue of Princess Blobette™,  Little Computer People™, Ghostbusters™, Skateboardin’™, Super Skateboardin’™, The Activision Decathlon™, T*O*Y*S™, Home Improvement: Power Tool Persuit, Transformers®, the computer game, David Crane’s Amazing Tennis™, Bart Simpson’s Escape from Camp Deadly™, March of the Penguins™, CHOMP™, Canyon Bomber™, Outlaw™, Slot Machine™

Online Casual Games: Lotto Letters®, Super Swish, Stellar Blast!™, Mercury® Mariner® Hybrid Infomercial, Lacrosse Shootout, Beach Volleyball, Spiderman® Climbing game, Miller® Seat Salsa*, Super Cocoa Man, Break the Rules Hoops, Downfield Strike, Mini Motocross, Pebbles® Robopup Run, Toyota® 4runner® Challenge, Tyco® RC Speed Wrench, Vertical Jam, E.T.’s Adventure, Bubble Yum® Home Run Derby, Bubble Yum® Bullpen Blast, Gummi Bunnies® Egg Hunt, Foul Shot Shootout, LifeSavers® Water Park Pinball, Field Goal Challenge, Creme Savers® Bowling, Golf Solitaire, Skyworks Lanes Bowling, Carefree® on Ice, Gummi Savers® Rock-N-Skate, YIPES!® Photo Safari, Ice Breakers® Slap Shot Shootout, Southpark® Pinball, Breath Savers® Road Rally, Ford® NASCAR® racing challenge, MTv® Cranks Dirt Bike Game, Ice Breakers® Ultimate Bobsled, Breath Savers® Billiards, Snackwells® Chocolate Factory Pinball, Snowboard Big Air, Skate Rage Inline Skating, Candystand™ Miniature Golf, LifeSavers® Word Challenge, Candystand™ Tennis Open, Mountain Climbing, 3 Point Shootout, Grand Slam Pinball, Nabisco World™ Team Racing, Soccer Shootout, LifeSavers® Treasure Hunt, Oreo® Adventure, LifeSavers® Roll-A-ball, Air Crisps® Slam Dunk, Fruit Chews® BMX, Postopia™ Bowling, Technical Expertise

In addition to being one of the most successful video game software designers in the world, David is an accomplished electronic engineer with experience in Hardware Design in the fields of Analog Circuitry, Digital Circuitry, Semiconductor Design, Computer Architecture, and Circuit Layout. This expertise in Hardware Design provides the foundation for his work in the highly technical field of Video Game Design.

As the video game has evolved throughout his 30+ year career, so has the technology. To create the diverse assortment of games he has published, David has mastered at least 24 Computer Languages, including those required by More than 20 Video Game Consoles.

Warren Davis began his career in video games in 1982 working for Gottlieb Amusement Games outside Chicago. He got his feet wet as a supplemental programmer on an unreleased super-hero game which went by many names, then went on to design and program the wildly popular Q*bert. He followed that up with Faster Harder More Challenging Q*bert, which was never officially released, but is now available through MAME. His next game, Us. Vs. Them, was an innovative laserdisc game in which filmed scenes featuring live actors advanced a sci-fi invasion story amidst aerial combat gameplay between computer generated jet fighters and UFOs composited over flying sequences filmed all over the country. When Gottlieb closed its doors, Warren left the industry for a short time, only to return to Williams where he co-programmed Joust 2 and, as a consultant on loan to H.A.R. Management, Lotto Fun, a redemption game. He coded the display system for Williams’ new 256 color system, first used on the game Narc, and began exploring the use of digitized images – incorporating videotaped elements into a game with near photo quality. He left Williams to become a consultant for Premier Technologies where he helped develop an arcade system and created the game, Exterminator, a surreal bug killing game which was critically acclaimed, but never went into full production. Then he returned to Williams/Bally/Midway, where he joined the team working on T2:Judgement Day, a first person shooter based on the hit movie. He upgraded his video digitization system (called WTARG) to allow live action in front of a blue screen to be instantly imported into development hardware. This system was integral to the development of the Mortal Kombat and NBA Jam series of games, and was used on virtually all of Midway’s games in the early 1990’s. (Warren is one of a number of Williams/Bally/Midway employees whose name and head can be played in the arcade version of NBA Jam Tournament Edition.) Warren’s last game at Williams/Bally/Midway was Revolution X featuring Aerosmith. That game used Warren’s pseudo 3D display engine which allowed a first person viewpoint with forward, backward and side-to-side motion, without using 3D hardware. In 1995, Warren moved to Los Angeles to work for Disney Interactive on a variety of home titles. For a short time, he was an Imagineer with Walt Disney Imagineering. After Disney, he worked as a senior programmer on the console game Spyro: Enter the Dragonfly, followed by an edutainment title, The Lunar Explorer, which allows users to interactively explore any part of the moon either from space or on the ground using actual topographic data. He spent some time as an R&D Engineer at Industrial Light and Magic working on previsualization software for movies, and is currently a software consultant.

 

Ottumwa leads to Twin Galaxies and Walter Day leads to the birth of competitive gaming leads to King of Kong…..

Twin Galaxies is the world authority on player rankings, gaming statistics, and championship tournaments, with pinball statistics dating from the 1930s and video game statistics from the early 1980s.

As the electronic gaming industry’s premiere statistician, Twin Galaxies preserves the history of gaming in a historical database, which documents the historical milestones of the electronic gaming hobby as it evolves into a professional sport.

Founded in 1981, Twin Galaxies grew from modest origins as an arcade chain operator to gain recognition as the “official scorekeeper for the world of video game & pinball playing,” vested with the authority to verify “official” world record high-scores and crown new world champions.

The Twin Galaxies scoreboard was the creation of Walter Day, Twin Galaxies founder, who, on June 6, 1981, embarked on a series of business trips that took him through 15 U.S. states in 4 months. Though his role as a traveling salesman was the focus of his trip, Day’s real passion was to visit as many video game arcades as possible and record the high scores he found on each game.

Thousand of miles later — and after visiting approximately one hundred arcades, Day, on November 10, 1981, opened his own arcade in the sleepy Midwestern town of Ottumwa, Iowa. It was called Twin Galaxies and its tranquil existence was altered when, on February 9, 1982, Day’s growing database of high score statistics were made available to the public as the Twin Galaxies National Scoreboard. As the organizational center of competitive video game playing, Twin Galaxies received immediate recognition from the major game manufacturers of the day:  Atari, Midway, Williams Electronics, Universal, Stern, Nintendo, and Exidy, in addition to recognition from RePlay Magazine and Playmeter Magazine — the two premier coin-op publications of that era. 

Twin Galaxies’ role as the scorekeeper grew in importance as “player-rankings” became a major focus of the media. As the pioneer in ranking the top players, Twin Galaxies was called upon to bring the superstar players together for many well-publicized contests and media events. For example, on November 7, 1982, LIFE Magazine visited Twin Galaxies to capture sixteen of North America’s best players in a group photograph. Two months later, on January 9, 1983, ABC-TV’s “That’s Incredible” came to Ottumwa, Iowa, to film nineteen of the world’s best players competing in the first-ever video game world championship.

As Twin Galaxies’ fame spread further, Walter Day was designated an assistant editor in charge of video game scores for the the 1984-1986 editions of the U.S. edition of the Guinness Book of World Records. Under Day’s direction, Twin Galaxies wrote the first official rulebook for playing electronic games and established the rules and standardized settings for each game. Today, this rulebook has evolved into Twin Galaxies’ most well known product:  Twin Galaxies’ Official Video Game & Pinball Book of World Records (ISBN 1887472-25-8), a 984-page book containing scores from players in 31 different countries compiled since 1981. A second edition, totaling approximately 800 pages that focused exclusively on high-score records achieved on coin-op arcade games, was released on June 1, 2007. A third edition of the arcade volume, filled with hundreds of updated world records on arcade coin-op games, was released in June, 2009.

Today, Twin Galaxies is recognized as the world’s premiere electronic games referee, having judged contests and high scores submitted by console gamers, arcades aficionados, and PC gamers worldwide.

On February 14, 2014, ownership of Twin Galaxies was transferred to Jace Hall, of HD Films, in Hollywood, California. Walter Day now spends his time producing collectible trading cards while working on a musical.

Then on October 19th, 2017, The Yankees, owned by Yankeee Global Enterprises (Steinbrenner family controlled) became the largest stockholder in Twin Galaxies and related E-sports businesses, Echo Fox and Vision Entertainment. 

The International Video Game Hall of Fame and Museum, located in Ottumwa, Iowa, the Video Game Capital of the World, is pleased to announce the Class of 2016.

The 2016 class of inductees were selected by accomplished gamers, journalists and video game industry executives who have extensive knowledge of the achievements in gaming. There were three phases in the decision process: Open nomination, public and board input for narrowing down of the ballot and a final voting pool which decided which gamers, games, developers and industry leader would be inducted. The Community Action Award and Walter Day Lifetime Achievement Award were determined by open nominations and input from attendees of the Class of 2015 induction with the board selecting the inductees.

We are pleased to announce the following individuals and video games are being inducted:

Golden Age Gamers
Lonnie McDonald has a number of world records on Joust, was a U.S National Videogame Team member and has rolled over the score on a Joust machine in all 50 states.

90’s eSports Competitor
Chris Tang is an accomplished gaming tournament champion and game designer who is best known for winning the Sega World Champion competition on MTV and as a Nintendo World Championship City Champion. He was a designer and consultant for Sony and eBay in the past and is currently a Senior Game Designer on the “Stroke Harbringer” project.

2000’s eSports Competitor
Isaiah “TriForce” Johnson is an accomplished, record holding gamer and founder of Empire Arcadia, which holds the record for “most documented tournament wins for a gaming team.” Johnson has been a part of several gaming documentaries and recently retired from competitive gaming.

Golden Age Game
Super Mario Bros.

90’s Era Game
Legend of Zelda: A Link to the Past

2000’s Era Game
World of Warcraft

Current Era Game
Minecraft

Game Developer
Hideo Kojima is a Japanese video game designer, director and producer who is best known for the Metal Gear series. He is the director of Kojima Productions and former vice president of Konami Digital Entertainment. He also directed or produced games in other series, including Zone of the Enders, Boktai, and Castlevania: Lords of Shadow.

Industry Leader
Satoru Iwata was the fourth president and CEO of Nintendo and broadened the appeal of video games to a larger audience with the types of games he developed. He is most well known for working on the development of Pokemon and the Super Smash Bros. series. Satoru passed away July 11, 2015.

Community Action Award
Patrick O’Malley has been a force in planning gaming events, both large and small, which contribute to his local community and the gaming community as a whole. He has sponsored numerous events and fundraisers in support of gamers, industry pioneers and his community.

Walter Day Lifetime Achievement Award
Steve Wozniak has an incredible history as a competitive gamer, game designer and developer of the Apple computer which was a driving force in early gaming. Steve’s contributions as a competitive player, game developer and system designer set him apart as one of the most accomplished people in the history of gaming.

The induction ceremony will coincide with the annual ICON Trading Card Event to be held in Ottumwa, Iowa, in August 2017 with a date to be announced in the near future.

For more information: http://www.ivghof.info/

About the International Video Game Hall of Fame
Located in Ottumwa, Iowa, the International Video Game Hall of Fame and Museum is dedicated to honoring excellence in the field of electronic gaming by recognizing the champions, industries and professionals related to this popular activity. We will build and maintain a state-of-the art interactive facility containing historical archive exhibits describing the historic milestones of the video game industry, and preserve significant video gaming relics, memorabilia and artifacts of the times past and present.

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