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Rock the Rock” $25,000 SEGA World Champion as broadcast worldwide on

MTV in 1994, Hawaii State Nintendo Champion, NWC 1990 City Champion, &

many other titles.

 

– Designer/developer from age 14 at Atari Games/Tengen (“Primal Rage”

1&2), Capcom (“Street Fighter III 3s”/”Alpha 3”),  BPS (“Tetris”

titles),etc. Currently developer on indie game “Strike Harbinger”.

 

– As a cosplayer, winner of over 40 awards at competitions and events.

 

– Classic Tetris World Championship eSports announcer since 2010; voice

of “Boom! Tetris for Jeff!”.

 

Chris Tang

 

– Born in Honolulu, Hawaii, currently resides in Phoenix, Arizona

– Favorite arcade games: Street Fighter II’ Turbo Hyper Fighting, Dance

Dance Revolution Extreme

– Favorite game console is the NEC PC Engine (TurboDuo)

 

Competition:

– Won the Hawaii State Nintendo Championships – his first competition –

in 1989.

 

– City Champion of Los Angeles in the Nintendo World Championships in

1990.

 

– Won 3rd place in the very first officially recognized Street Fighter

II Tournament, held on May 30, 1991 at Sunnyvale Golfland, the original

site of the eSports tournament series now known as “EVO”.

 

– Won the Sega World Championships “Rock the Rock” in 1994; $25,000

prize, televised internationally on MTV.

 

– Misc. Titles: 3-time CAX Street Fighter II Turbo Champion, winner of

Hawaii State Mortal Kombat & Mortal Kombat II Championships, 3rd place

E3 Street Fighter Alpha 2 Championship, winner of E3 Marvel Vs Capcom 2

Championship officiated by Walter Day, Working Designs Raystorm $10,000

high score contest winner, and many others.

 

– As a cosplayer, winner of over 40 awards at various events and

competitions including Best in Show at Wondercon and Best Craftsmanship

at Anime Expo.

 

Game Development:

– At 14, began working at Atari Games/Tengen on games such as “Gauntlet

IV”, “Rampart”, and the unreleased “Cyberstorm”  for which he designed

the first use of a combo meter in a video game, which was copied by

Capcom and used in Super Street Fighter II and countless games since.

 

– Game Designer on “Primal Rage” and “Primal Rage II”, implementing game

play and characters, writing the lore and story for the franchise used

for action figures, books and comics.

 

-Worked at Capcom on fan-favorite hits such as “Street Fighter III: 3rd

Strike”, “Marvel Vs. Capcom 1”, “Rival Schools”, “Street Fighter Alpha

3″, “Tech Romancer” and others.

 

– Design Consultant for BPS/Blue Planet Software on various “Tetris”

titles.

 

Other:

– Featured in films such as the award-winning “Ecstasy of Order: The

Tetris Masters” and “Gamer Age”, and on the HBO TV series “Entourage”.

 

– Ongoing guest appearances at conventions and events, often speaking

and presenting on topics such as game development and the history of

competitive gaming.

 

– In 2016, invited to join the modern-day U.S. National Video Game Team

– a dream come true since reading of their adventures and positive

mission throughout the 80’s.

 

– eSports commentator: advisor and finals announcer of the Classic

Tetris World Championship since 2010, and the voice of the “BOOM! Tetris

for Jeff!” meme from the 2016 event with 6 million+ views.

 

– Currently an indie game developer: Senior Game Designer and Programmer

– working with other former Atari veterans on the upcoming game

code-named “Flight Armor Project: Strike Harbinger” for arcade, PC and

consoles.

  • Opened Star Worlds Arcade in 1985

  • Founded the longest original arcades in the world.

  • Contributor to such events as MGC and IVHGOF
  • Runs one of the only remaining token based arcades

  • Service over 45 different locations with arcade machines

Classic Arcade Player- Most notable for accomplishments regarding Joust

Pinball- achieved a top 1% World Ranking, Multiple Tournament Winner and Award Winning Restorer

Proclaimed by William’s: Joust World Champion for playing Joust 24 hours in 1982

First person to place 9999999 on an Arcade Machine in all 50 states

Over 170 Joust Machines played to 9999999

Guinness World Record Holder

Twin Galaxies World Record Holder

Highest 1st Man ever record on Joust 935,050

Twin Galaxies MAME World Record at “TG” Building on Joust 30th Anniversary

Twin Galaxies JROK multiple World Records

Twin Galaxies Walter day Trading Cards:

 127# Joust Doubles Marathon Record with Steve Sanders

 249# 50th Machine to 9999999 at NW Pinball

 589# 100 Machines to 9999999 in 100 weeks- 1 Billion Points at the Williams Bldg.

 695# ICON 2014- No one Beats Lonnie McDonald at Pin-Bot

 905# Joust MAME WR – Gaming returns to Twin Galaxies Home

 1442# ICON 2014 Appearance Card

 1446# 50/50 1st-only person over 50 to play a 50 plus hours marathon- 52yrs 5m

 2723# 50 states played to 9999999 / Dan Tearle Collection

 2762# 150th machine 9999999 National VideoGame Museum Frisco TX

Current U.S. National VideoGame Team ® Member

USNVGT Joust Cut- Throat Tournament Winner

Great Memories:

So many-

  1. Having the Joust Development Team of Joust plus Steve Sanders, Mark Hoff and Walter together at Harry Carey’s in Chicago prior to the 100th Rollover at the WMS Building. It was a synergistic circle that completed a link for both Walter and I back to our Williams Electronics history in the early 80s
  2. Playing and Beating Joust creator John Newcomer
  3. Calling John Newcomer and Python Anghelo friends
  4. Meeting So many 80s Icons, Walter, Steve, Ben, Joel, Billy ……..etc
  5. Traveling the Country playing Joust and seeing others passion for Arcade
  6. Inspiring others to pursue unique greatness that sets them apart as Iconic
  7. Playing side by side with Steve Sanders for 15hours setting a World Record

 

  • Video game designer, Screenwriter, Director, and Producer
  • Founder and former Vice President of Konami Digital Entertainment
  • Creator of Metal Gear Solid Franchise
  • Other games include: Snatcher, Policenauts, Lunar Knights

 

2002 – Newsweek named Hideo as one of the top ten people.

2009 – Lifetime Achievement Award

2016 – Game Industry Icon Award

2016 – Game Industry Hall of Fame Award

On November 11, 2017, Isaiah TriForce Johnson was inducted into the International Video Game Hall of Fame as a member of the IVGHOF Class of 2016. Isaiah TriForce Johnson is an accomplished leader in the global eSports community and industry. He is the Founder and CEO of the eSports team Empire Arcadia. His team was recognized by Guinness World Records as the “Most Documented Tournament Winning” eSports team in the world. He retired from the competitive field as a pro player in 2015 at the Cyberbox eSports League after winning 20 straight tournaments with no losses. His winning streak tallied his team’s 2,000th tournament victory, a fact noted by Guinness World Records. He has over 30 world records on the Twin Galaxies Scoreboard and 8 Guinness World Records in gaming. Despite his accomplishments in the competitive arena, TriForce is most recognized for his efforts in preserving eSports history along with developing platforms for its community and industry’s future. TriForce is one of the few players who has been a champion in both the classic and modern eras of eSports — a career that spans its 35+ year history to date. He uses his influence and resources to help promote the true origins of eSports, such as it’s birthplace in Ottumwa Iowa. TriForce continues his work to connect eSports’ past infrastructure to it’s modern industrial revolution and spreads that history throughout other regions of the world, such as Latin America, the Caribbean and Africa. Triforce has devoted the next chapter of his gaming career to educating the world about eSports’ three-decade-old history and who he claims to be its foudning Father, Walter Day.

  • Founder and CEO of the eSports team Empire Arcadia
  • World Record of 2,000 Team Victories for the Empire
  • He retired as pro player in 2015
  • Known to be first in line for new Nintendo Products

  • 30 World Records on the Twin Galaxies Scoreboard
  • 8 Guinness World Records in gaming
  • Continues eSports in other areas such as Latin America, the Caribbean and Africa.

  • In 1980, worked at HAL Laboratory as a part-time programmer.
  • In 2000, became head of Nintendo’s corporate planning division.
  • In 2011, created the Nintendo Online Press conference, Nintendo Direct
  • Helped develop Pokémon Gold and Silver
  • Assisted in the development of Super Smash Bros for N64
  • Headed Nintendo team to create the Nintendo DS.  
  • Pushed development to create the Nintendo Wii.
  • Lifetime Achievement Award at 2015 Golden Joystick Awards and the 2016 DICE Awards

 

The public is invited to submit names of individuals and games in a variety of categories for the 2016 Class of Inductees.
ivghof-2016-processOTTUMWA, Iowa – March 21, 2016 – The International Video Game Hall of Fame and Museum would like to remind the voting public that time is still available to submit nominations for the 2016 Class of Inductees.
Gamers, industry professionals, developers and the voting public are invited, and encouraged, to submit names for the following categories:
  • Video Game Competitors
  • Games
  • Game Designers
  • Industry Leader
  • IVGHOF Community Action Award
  • Walter Day Lifetime Achievement Award

Participants are also invited to provide information as to why the individual, game or company should be inducted into the International Video Game Hall of Fame.

The public nomination process is the first of three steps in deciding who is inducted into the 2016 IVGHOF Class.

After the public nomination process is completed, a selection committee will narrow down the names for each category to present to a final voting pool which will then determine the final list of inductees.

Nominations are open until 11:59 p.m. March 31.

Interested individuals can read about the Nomination and Induction Process here: http://www.ivghof.info/news/2016-nomination-and-induction-process/

Nominations can be made here: http://www.ivghof.info/2016-international-video-game-hall-of-fame-nomination-form/

The IVGHOF Board of Directors would like to thank everyone, in advance, for their submissions.

ivghof-2016-processThank you to everyone who has submitted their nominations for the 2016 International Video Game Hall of Fame Class. We appreciate the time and effort everyone has taken thus far to submit names of individuals and games as well as reasons these should be inducted.

Since nominations are still coming in, we are extending the submission period until 11:59 p.m. March 31, 2016.

We appreciate any sharing of this announcement with others to encourage them to submit their answers.

We would also like to note, if you do not have an answer to some of the required blanks, please put an answer of “No response” or “n/a” in the field and submit as normal.

You can view previous induction classes at the links below:

Class of 2010: http://www.ivghof.info/classes-of-inductees/class-of-2010/

Class of 2015: http://www.ivghof.info/classes-of-inductees/class-of-2015/

Individuals who were inducted in previous years are not eligible for induction a second time unless they qualify for the Community Action Award or Walter Day Lifetime Achievement Award.

Nominations can be made here: http://www.ivghof.info/2016-international-video-game-hall-of-fame-nomination-form/

ivghof-2016-process

As mentioned in the 2016 Nomination and Induction Process article, nominations are now open for four weeks, closing at 11:59 p.m. on March 7, 2016.

Instructions on how many nominations for each category is available within the form. If you provide more than the number requested, we will select the first 2-4 (depending on the amount limited to) from the names provided.

Users are encouraged to provide information as to why they feel an individual or game should be inducted, but are not required to do so.

Nominations can be made here: http://www.ivghof.info/2016-international-video-game-hall-of-fame-nomination-form/

ivghof-2016-processThe International Video Game Hall of Fame and Museum are pleased to announce that we will be opening up nominations to the public as part of the 2016 Nomination Process.

On Feb. 8 we will post a link to a form for nominations. Nominations will be open for a month before moving on in the process outlined below.

The information below covers the categories and number of inductees for each category as well as the process for this year’s class of inductees.


Categories, Criteria and Number of Recipients

Video Game Competitors

Individuals nominated should exemplify the best characteristics in gaming, including but not limited to:

  • Convey sportsmanship in the community
  • Made significant contributions to the community or industry
  • Strong consideration given based on world records earned, significant achievements and promotion of the positive aspects of playing and/or creating games.

Subcategories include:

  • Golden Age Competitors (2 inductees between 1970s – 1989)
  • The 90’s (90 – 99) (1 inductee)
  • The 2000’s (2000-2011) (1 inductee)

Games

  • Golden Age Games (1 inductee 1970s – 1990)
  • The 90’s (90 – 99) (1 inductee)
  • The 2000’s (2000-2009) (1 inductee)
  • The 2010 to present (1 inductee)

Game Designer

Honoring individuals, companies, or organizations who have shaped the history of the global electronic gaming industry through their historic game creations or technological innovations. (1 Inductee)

Industry Leaders

Honoring individuals, companies, or organizations who have inspired the growth, vitality, and prosperity of the global electronic gaming industry through their business wisdom and creative vision. (1 Inductee)

IVGHOF Community Action Award

Presented to individuals who selflessly serve the global gaming industry through charitable activities while inspiring others to participate in harmonious community-building enterprises. (1 Inductee)

Walter Day Lifetime Achievement Award

Honoring individuals or organizations who have served the electronic gaming industry over the course of a long career, enriching the industry with their selfless contributions, strong leadership, and creative vision. The point of this award is that they have served for a long time, whereas the Community Action Award is directed at people who performed benevolent and charitable tasks during a recent small time period. (1 Inductee)


Nomination Process

It has been suggested that we open the nominations for the IVGHOF to the public via this website. The public will be provided with a form where they may suggest two names per category. This nomination process would run for four(4) weeks. Once the names are collected, the selection committee will compile and count entries for each name to narrow it down for the final voting pool.

Selection Process

The selection process is a two part process.
The first part would be the selection committee narrowing down the nominations to a set number of individuals per category.

This narrowed down list would be posted to the website with a bio for each nominee.

The second part is where a non-disclosure agreement (NDA) would be sent to potential voters who are selected by the IVGHOF selection committee to place their vote on who gets inducted for each year.  Voters will be selected each year by the selection committee and are subject to change.  Voters are not allowed to disclose that they participated in voting on who is inducted into the IVGHOF. Any revelation they were involved would remove them from future opportunities. Numbers of voting groups may vary from year to year and those in the pool may change from year to year and will include, but are not limited to, past inductees of the IVGHOF, video game journalists, and gaming professionals. They would have 2 weeks to vote.

Once the votes are in, the majority vote (or two majority votes) wins for the categories depending on the number of inductees for each category.